SCHOOL OF COMPUTING
Information Technology
Established in the 2025/2026 academic year under the Faculty of Informatics (School of Computing), the Bachelor of Information Technology International Class at Telkom University prepares students to become competitive technology professionals, with a focus on Cyber Security and Digital Innovation. The teaching and learning process is conducted in English, and graduates are awarded the degree of Sarjana Komputer (S.Kom.).
As part of the Information Technology Study Program, the International Class is covered by the program’s “Unggul” accreditation from LAM INFOKOM (Independent Accreditation Board for Informatics and Computing), based on Decree No. 137/SK/LAM-INFOKOM/Ak/S/XII/2023. The program is also internationally accredited by IABEE (Indonesian Accreditation Board for Engineering Education) in the field of Information Technology and similarly-named computing programs. Through Double Degree, Student Exchange, and other international programs with partner universities, students also have the opportunity to gain global experience and build careers at a multinational level.
ASIC accredited
S1 · 144 SKS

Visi
To become an internationally standardized Study Program by 2028 in developing innovation and entrepreneurship in the fields of Cybersecurity and Digital Innovation, while prioritizing the achievement of the Sustainable Development Goals (SDGs).
Misi
01
To deliver internationally recognized higher education in accordance with competency standards in the field of Information Technology, focusing on Cybersecurity and Digital Innovation.
02
To conduct research for the advancement of science and technology in the field of Information Technology particularly in Cybersecurity and Digital Innovation that benefits national development, and to disseminate the results through national and international publications.
03
To carry out community and professional service that prioritizes the achievement of the Sustainable Development Goals (SDGs), particularly in the fields of Cybersecurity and Digital Innovation.
04
To collaborate with industry, government, and alumni in developing Information Technology based innovation and entrepreneurship for the benefit of humanity.
Tujuan
01
To deliver internationally recognized higher education in accordance with competency standards in the field of Information Technology, focusing on Cybersecurity and Digital Innovation.
02
To conduct research for the advancement of science and technology in the field of Information Technologyparticularly in Cybersecurity and Digital Innovation that benefits national development, and to disseminate the results through national and international publications.
03
To carry out sustainable community and professional service that prioritizes the achievement of the Sustainable Development Goals (SDGs), particularly in the fields of Cybersecurity and Digital Innovation.
04
To collaborate with industry, government, and alumni in developing Information Technology based entrepreneurship for the benefit of society.
Profil Kelulusan
Attitude
Graduates are able to work collaboratively in teams (harmony), act professionally (excellence), and demonstrate religious values, nationalism, and responsibility (integrity) toward their work and society.
Knowledge
Information technology professionals who are able to apply computing knowledge to analyze complex computing problems and provide solutions through an Information Technology approach.
General Skills
Graduates are able to develop creativity and innovation to be implemented independently in professional and entrepreneurial contexts, based on cybersecurity and in support of digital innovation.
Specific Skills
Information technology professionals who are able to design, implement, integrate, and evaluate computer-based systems, particularly in cybersecurity and digital innovation.
Career Prospects

Cloud Computing Developer
Designs and develops cloud-based solutions to improve scalability, security, and operational efficiency, using the latest cloud platforms to meet business and technology needs.

Cyber Security Analyst
Analyzes and responds to cyber security incidents, and carries out digital forensics when required to protect an organization’s systems and data.

Enterprise Architect
Develops and manages the overall organizational architecture to ensure that business processes, IT systems, and technology align with the company’s vision and strategy.

IT Planning Analyst
Responsible for analyzing and developing strategic IT plans that support the organization’s business goals, including resource allocation, implementation scheduling, and evaluation of new technologies.

IT Professional
IT professionals who build their careers from staff level up to higher positions, in companies or other organizations, across areas such as continuous integration, trade-off analysis, interface issues, analysis of development and operational impact, Cybersecurity, and Internet of Things.

IT Freelancer
IT professionals who work as freelancers, ready to be recruited at any time for project or program based work, with specializations across areas such as continuous integration, trade-off analysis, interface issues, analysis of development and operational impact, Cybersecurity, and Internet of Things.

IT Entrepreneur
Entrepreneurs in the IT field who use their creativity and innovation to build independent businesses or create jobs for others, in IT based ventures especially in Internet of Things and Cybersecurityas well as working as IT consultants.

IT Academician
Academics in the IT field who focus on becoming lecturers, researchers, or laboratory instructors at higher education institutions and research bodies, especially in the areas of Internet of Things and Cybersecurity.
Kurikulum
| No | Course Code | Courses | Credit |
|---|---|---|---|
| 1 | CBK1AAB3 | MATHEMATICAL LOGIC | 3 |
| 2 | CBK1BAB4 | COMPUTATIONAL THINKING & INTRODUCTION TO PROGRAMMING | 4 |
| 3 | CBK1CAB3 | CALCULUS | 3 |
| 4 | CBK1DAB2 | INTRODUCTION TO INFORMATION TECHNOLOGY | 2 |
| 5 | UBKXBCB2 | PANCASILA EDUCATION | 2 |
| 6 | UBKXCCB2 | INDONESIAN LANGUAGE | 2 |
| 7 | CBK1EAB3 | CHARACTER EDUCATION | 3 |
| TOTAL CREDITS | 19 | ||
| No | Course Code | Courses | Credit |
|---|---|---|---|
| 1 | CBK3AAB3 | CYBER SECURITY | 3 |
| 2 | CBK3BAB3 | USER EXPERIENCE | 3 |
| 3 | CBK3CAB4 | OBJECT ORIENTED PROGRAMMING | 4 |
| 4 | CBK3DAB3 | WEB PROGRAMMING | 3 |
| 5 | CBK3EAB3 | PLATFORM & IoT PROGRAMMING | 3 |
| 6 | CBK3FAB3 | SOFTWARE ENGINEERING | 3 |
| TOTAL CREDITS | 19 | ||
| No | Course Code | Courses | Credit |
|---|---|---|---|
| 1 | CBK2AAB2 | PROBABILITY THEORY | 2 |
| 2 | CBK2BAB4 | DATA STRUCTURE | 4 |
| 3 | CBK2CAB3 | MULTIMEDIA SYSTEM | 3 |
| 4 | CBK2DAB3 | MANAGEMENT OF INFORMATION TECHNOLOGY SERVICES | 3 |
| 5 | CBK2EAB3 | COMPUTER ORGANIZATION AND ARCHITECTURE | 3 |
| 6 | CBK2FAB3 | INFORMATION TECHNOLOGY PROFESSIONALITY | 3 |
| 7 | CBK2GAB2 | ICT GLOBAL INSIGHT | 2 |
| TOTAL CREDITS | 20 | ||
| No | Course Code | Courses | Credit |
|---|---|---|---|
| 1 | CBK2HAB4 | COMPUTER NETWORK | 4 |
| 2 | CBK2IAB3 | HUMAN AND COMPUTER INTERACTION | 3 |
| 3 | UCKXBDB2 | ENTREPRENEURSHIP | 2 |
| 4 | CBK2JAB3 | OPERATING SYSTEM | 3 |
| 5 | CBK2KAB3 | ARTIFICIAL INTELLIGENCE | 3 |
| 6 | CBK2LAB4 | DATABASE MANAGEMENT SYSTEM | 4 |
| 7 | CBK2MAB1 | INFORMATION TECHNOLOGY FOR THE COMMUNITIES | 1 |
| TOTAL CREDITS | 20 | ||
| No | Course Code | Courses | Credit |
|---|---|---|---|
| 1 | CBK3AAB3 | CYBER SECURITY | 3 |
| 2 | CBK3BAB3 | USER EXPERIENCE | 3 |
| 3 | CBK3CAB4 | OBJECT ORIENTED PROGRAMMING | 4 |
| 4 | CBK3DAB3 | WEB PROGRAMMING | 3 |
| 5 | CBK3EAB3 | PLATFORM & IoT PROGRAMMING | 3 |
| 6 | CBK3FAB3 | SOFTWARE ENGINEERING | 3 |
| TOTAL CREDIT | 19 | ||
| No | Course Code | Courses | Credit |
|---|---|---|---|
| 1 | CBK3GAB3 | MOBILE APPLICATION | 3 |
| 2 | CBK3HAB3 | CLOUD COMPUTING AND VIRTUALISATION | 3 |
| 3 | CBK3IAB3 | SYSTEM INTEGRATION ARCHITECTURE | 3 |
| 4 | UBKXACB2 | CIVIC EDUCATION | 2 |
| 5 | CBK3KAB3 | PROJECT MANAGEMENT | 3 |
| 6 | CBK3LAB3 | PENETRATION TESTING AND ETHICAL HACKING | 3 |
| 7 | CBK3MAB2 | RESEARCH METHODOLOGY AND SCIENTIFIC WRITING | 2 |
| TOTAL CREDIT | 19 | ||
| No | Course Code | Courses | Credit |
|---|---|---|---|
| 1 | CBK4AAA2 | PROPOSAL WRITING | 2 |
| 2 | CBK4BAB3 | CO-OP (INTERNSHIP) | 3 |
| 3 | CBK4AAC3 | INFORMATION TECHNOLOGY PROJECT | 3 |
| 4 | CBK4xBB3 | COMPULSORY ELECTIVE I | 3 |
| 5 | CBK4xBB3 | COMPULSORY ELECTIVE II | 3 |
| 6 | CBK4CAB2 | ENGLISH II | 2 |
| 7 | CBK4xBB3 | ELECTIVE I | 3 |
| TOTAL CREDIT | 19 | ||
| No | Course Code | Courses | Credit |
|---|---|---|---|
| 1 | CBK4BAA4 | FINAL PROJECT | 4 |
| 2 | CBK4xBB3 | ELECTIVE II | 3 |
| 3 | CBK4xBB3 | ELECTIVE III | 3 |
| TOTAL CREDITS | 10 | ||
| DIGITAL INNOVATION CONCENTRATION |
| No | Course Code | Courses | Credit |
|---|---|---|---|
| 1 | CBK4ABB3 | INTERNET OF THINGS INTELLIGENT SYSTEMS | 3 |
| 2 | CBK4BBB3 | WIRELESS SENSOR NETWORKS | 3 |
| 3 | CBK4CBB3 | BLOCKCHAIN APPLICATION DEVELOPMENT | 3 |
| 4 | CBK4DBB3 | MICROSERVICES AND SERVICE-ORIENTED ARCHITECTURE | 3 |
| 5 | CBK4EBB3 | GAME AND SIMULATION DEVELOPMENT | 3 |
| 6 | CBK4FBB3 | VIRTUAL REALITY AND AUGMENTED REALITY TECHNOLOGY | 3 |
| CYBER SECURITY CONCENTRATION |
| No | Course Code | Courses | Credit |
|---|---|---|---|
| 7 | CBK4GBB3 | INFORMATION ASSURANCE AND SECURITY | 3 |
| 8 | CBK4HBB3 | INFORMATION TECHNOLOGY RISK MANAGEMENT | 3 |
| 9 | CBK4IBB3 | COMPUTER AND NETWORK FORENSICS | 3 |
| 10 | CBK4JBB3 | WEB AND APPLICATION SECURITY | 3 |
| 11 | CBK4KBB3 | NETWORK SECURITY | 3 |
| 12 | CBK4LBB3 | MALWARE AND CYBER THREAT INTELLIGENCE | 3 |
| FREE ELECTIVES |
| No | Course Code | Courses | Credit |
|---|---|---|---|
| 13 | CBK4MBB3 | TECHNOLOGY INNOVATION ADOPTION ANALYSIS | |
| 14 | CBK4NBB3 | INFORMATION TECHNOLOGY GOVERNANCE | |
| 15 | CBK4OBB3 | INFORMATION SYSTEMS | |
| 16 | CBK4PBB3 | SOFTWARE TESTING | |
| 17 | CBK4QBB3 | INFORMATION QUALITY | |
| 18 | CBK4RBB3 | ICT COMPETITION | |
| 19 | CBK4SBB3 | WIRELESS NETWORKS | |
| 20 | CBK4TBB3 | INTERNET OF THINGS-BASED E-HEALTH | |
| 21 | CBK4UBB3 | HARDWARE INTERFACE ENGINEERING | |
| 22 | CBK4VBB3 | REAL-TIME SYSTEMS | |
| 23 | CBK4WBB3 | SOFTWARE-DEFINED NETWORKING & NETWORK FUNCTION VIRTUALIZATION | |
| 24 | CBK4XBB3 | QUANTUM COMPUTING AND INTERNET | |
| 25 | CBK4YBB3 | NETWORK SIMULATION | |
| 26 | CBK4ZBB3 | INTERNET OF THINGS CONTROL SYSTEMS | |
| 27 | CBK41BB3 | DATA CENTER ARCHITECTURE | |
| 28 | CBK42BB3 | INSTRUCTION ENGINEERING | |
| 29 | CBK43BB3 | BIOINFORMATICS COMPUTING | |
| 30 | CBK44BB3 | MULTIMEDIA FORENSICS | |
| 31 | CBK45BB3 | INTERNET OF THINGS FOR EDUCATION | |
| 32 | CBK46BB3 | RAPID APPLICATION DEVELOPMENT |
